Horizon Zero Dawn was the result of Guerrilla being

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Horizon Zero Dawn and its successors are very different games to Guerrilla Games’ FPS series, Killzone, and according to the studio’s art director, it was purposely made to be “the opposite” in order to “refresh the palette.”

Speaking to The Washington Post in a new interview about the upcoming blocky spin-off, Lego Horizon Adventures, art director and studio veteran Roy Postma, who’s been at Guerrilla Games for the entire lifespans of the Killzone and Horizon series so far, reveals that, simply, the devs needed a change from Killzone. “We were done with it as a team. As a studio, we needed to refresh the palette,” Postma says. “It was, by choice, the opposite of Killzone.

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