EA said make this a live service”: Dragon Age veteran says the fourth game’s multiplayer pivot was a “rationalization” to move devs onto Anthem, and “I wish that pivot had never occurred

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The game that eventually became Dragon Age: The Veilguard was in development for a long, long time at BioWare, and during that period the game went from a single-player RPG to a multiplayer live-service game and back again. According to studio veteran Mark Darrah, that central pivot to live service was partly a move to shift people from Dragon Age onto Anthem.

“Part of the excuse for moving people off of Dragon Age was this pivot from a single-player game into a multiplayer live service,” Darrah says in a video about how BioWare changed fundamentally in 2017. “I believe that a large part of that pivot was done entirely as rationalization – as a reason to make it make sense that we were taking everyone away from Dragon Age.”

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