The Witcher 4’s narrative lead is holding onto some of his earliest Witcher 3 feedback for the RPG’s sequel: “We don’t do fetch quests”

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The Witcher 4’s narrative lead won’t be turning his back on some of The Witcher 3’s best bits: those awesome, multi-layered side quests.

Philipp Weber joined The Witcher 3’s team as a quest designer early on in development and, in an interview with GamesRadar+, he recalled that the earliest bit of feedback he received from the studio was that “We don’t do fetch quests.” Hear, hear. Now that Weber’s leading the narrative on The Witcher 4 a decade later, he told us it’s a rule he’s holding on to for the open-world RPG sequel.

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