Metal Gear Solid’s former art director once said he spends “a lot of time fussing over the details of the characters’ backside since that’s the side the player sees most in-game”

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If you’re a fan of Solid Snake, or perhaps more specifically, of Solid Snake’s rear end, then your heartfelt thanks should be directed towards one particular Metal Gear Solid lead, according to an interview with two industry veterans. 

In a 2003 interview originally featured in Hyper PlayStation 2 magazine and now available on Shmuplations, Metal Gear Solid art director Yoji Shinkawa and veteran Square Enix designer Tetsuya Nomura spoke about their design processes. Shinkawa in particular discussed how having spent his career largely working on action games led to a particular focus on his characters’ behinds.

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