Tales aims to revolutionise Gaming AI to enable users to build and play any game

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Tales, an acclaimed AI gaming initiative led by a group of Stanford PhDs and game developers, has officially unveiled its groundbreaking debut product: an AI-driven, Large World Model (LWM) capable of generating comprehensive digital environments through simple text prompts. Tales aims to revolutionise the gaming landscape by empowering users to design fully operational games without requiring any prior experience or skills in development or game design.

Furthermore, by crowdsourcing data, resources, and infrastructure, Tales is developing Sia, potentially the most innovative AI model to date.


Building games in seconds with a text prompt

Similar to how chatbots like ChatGPT and Claude leverage Large Language Models (LLMs) to process and generate text, Tales is developing a proprietary Large World Model (LWM) tailored for video game development. This LWM can comprehend and produce all the elements of a video game – from environments, physics, and 3D assets to NPC behaviours and detailed metadata – enabling a simpler, holistic approach to game creation.

By utilising 3D engines, spatial reasoning algorithms, and NPC behaviour systems, Tales is able to produce completely functional games. The LWM can create the desired game, which is instantly playable and customisable, with just a basic text prompt such as “make a first person shooter in space.” The concept is a significant advancement above current AI solutions and basically functions as a tool for procedurally creating games in real-time.

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“Tales truly feels like something out of a sci-fi film, and we can’t wait to make it a reality,” said Jason Krupat, Head of Product at Tales. “The gaming industry is in desperate need of a revolution, and putting the power to create in the hands of gamers could be the start of a new era of entertainment that extends far beyond games. A lack of resources should never get in the way of a creative spark, and empowering creators in this way means so much to us.”

How does Tales learn?

In one of the most ambitious crowdsourced projects in history, Tales harnesses data, storage, and computational resources to develop its Large World Model. To foster community involvement and motivation in this collaborative effort, Tales is introducing a rewards-based incentive program. Participants are encouraged to contribute a variety of materials, including gameplay videos, in-game assets, and detailed descriptions of environments, thereby creating a completely transparent dataset. This dataset will be meticulously tracked and documented to guarantee provenance while safeguarding privacy.

“The systems of the future place increasingly stringent demands on infrastructure and data, posing unique challenges in the creation of a project like Tales—and this calls for unique solutions,” said Viktor Uzunov, Head of Community.“This is why we’ve decided to bootstrap the power of what could be one of the fastest-growing communities in tech. Why can’t we take on the largest competitors in the industry by working together with gamers?”

Tales will be ready for early access in November and to find out more about the product ahead of its release, you can check out the official Tales website or join the initiatives’ community on X, Telegram, and Discord. 

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